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Alongside the campaign, Sniper Elite 5 features returning co-op missions, multiplayer, a Survival Mode with up to 4 player slots, and a new mechanic, Axis Invasion, enabling players to sabotage fellow snipers online in their campaign playthroughs. The adversarial multiplayer modes include Free-For-All, Team Match, Squad Match, No Cross (players must fight only at long distances), and Scoring. Co-op extends to campaigns with Axis Invasion enabled, meaning invading players might have multiple targets to hunt down.
For the first time in the series, Kill Cam can now be triggered by particularly clinical shots using SMGs and pistols as well as for eliminations using rifles and takedowns.
EUROPEAN STEAM GIFT : It’s a steam gift for Europe which requires an European IP address to activate and to play Sniper Elite 5 on Steam. Read carefully the store description about region and language restrictions.
It is worth noting that the Campaign and Multiplayer XP is now separated to enable a more level playing field.
There was also a point in the War Factory level where sabotaging the controls of a crane did nothing, the objective sullenly remaining in place, as did the next goal to destroy a smelter – effectively halting progress. By restarting the chapter and repeating over an hour’s stealthy gunnery, both objectives triggered as intended and we were able to finish the level. With any luck these glitches will be ironed out in a day one patch, but it was irritating nonetheless.
Invasions fit into Sniper Elite like ten grams of lead into an SS officer's eye-socket. But Rebellion also makes some smart iterations on the formula. The game pings you the approximate location of your foe to minimise fruitless wandering, and will highlight your respective positions if you spend too long camping in one place. It also lets both sides request a rematch once the fight is over, letting you temporarily shelve your mission for a few rounds of ad-hoc deathmatch. When you're finished, the game either continues on, or it pops you back to your most recent save. This makes it less neatly integrated than, say, Deathloop's invasions, but it also makes it more flexible and less frustrating, leaving you more inclined to keep the system switched on.